Here is the zipfile
Unzip and transfer directories to gametable directory.
http://drajma.org/Rchaos/Content/werebear_v1.pdf
dave.r.adams@live.com has invited you to join an online work session using To join the session either:
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The gods in their heavens grow restless. Endless rounds of repetitive adventures have stripped all joy from their amusements. Deep in their past they remember when the subjects of their games could pursue infinite possibilities: intrigue, creativity, wheels of blessed cheese, gnomes.
Despite the toll that years of maturity had taken on their creativity, they could feel the call once more. The call to paper, pencils and dice. Now they were old enough that the parents had become grandparents and the children had become parents. The newest generations were starting to ask questions. Questions like, “What are all those dusty books you keep in the basement?”
Is it time to try some good old-fashioned paper gaming again?
http://www.nintendo.com/consumer/systems/wii/en_na/onlineFirewall.jsp
Whether you’re using the Nintendo Wi-Fi USB Connector, the Wii LAN
Adapter, or a wireless router, firewalls and other computer security
programs can be very tricky to get working when attempting to do
online gaming. Anti-virus, anti-spyware, software firewalls, and
firewall-enabled routers can affect communications within your network.
You may want to consider temporarily disabling, or removing, these
products installed on home networks to enable game play. If this
is not the approach you wish to take, below are some guidelines for
how your firewall or security program needs to be adjusted. As each
manufacturer is different, if you need help making these adjustment,
please contact your firewall or security program manufacturer.
The following detailed information regarding required protocols,
ports and communication requirements needed by the Wii console,
games, and the Nintendo Wi-Fi USB Connector (if used) may be helpful.
Please consult your firewall’s instruction manual or manufacturer
for specific assistance on working with the firewall.
While Nintendo makes a concerted effort to test and document known
incompatibilities with software and hardware, it is impossible for
us to test and document them all. Detailed information regarding
the necessary ports and sites has been included below for those customers
who want to use and configure their own firewall or computer security
application.
Allowing TCP and UDP Traffic:
The Wii console may require unrestricted access to several sites across various
ports and protocols to function correctly. These addresses and ports vary,
and may change in the future without notice. Many software firewalls restrict
outbound access. Only if your firewall blocks outbound traffic do you need
to enable this traffic:
TCP:
Allow traffic to all destinations on ports: 28910, 29900, 29901, 29920, 80,
and 443
UDP:
Allow all traffic to all destinations. (Necessary for peer-to-peer connections
and game play). Our Network
Test tool can be used from
a computer behind your firewall to test if outbound UDP is allowed.
Please note that by allowing the traffic to the destinations listed
above, you are essentially removing a significant amount of firewall
protection for your network. While Nintendo provides this information
for our consumers’ use, it is up to each consumer to determine what
security needs they have for their own networks, and to decide how
best to configure their network settings to meet those needs.
Additional Information for the Nintendo
Wi-Fi USB Connector Users
If you are using the Nintendo Wi-Fi USB Connector, and have a software firewall
or other computer security program installed on your computer, there may be
additional steps you must complete to allow a successful connection.
“Trusted” IP Ranges:
There are also potential ranges of IP addresses that may need to be added
to the “trusted zone” for your software firewall or PC security program
for Nintendo Wi-Fi USB Connector users. Each of these would need to be
opened up for TCP and UDP traffic, or for some firewalls or security programs,
added as a “trusted zone.” Please consult the manual for your firewall
or security program for more specific information.
192.168.1.1 subnet mask 255.255.255.0
172.16.1.1 subnet mask 255.255.255.0
0.0.0.0 subnet mask 255.255.255.255
Software Firewalls Identified
as Being “Incompatible” with the
Nintendo Wi-Fi USB Connector
We have identified the following software firewall(s) as being incompatible
with the use of the Nintendo Wi-Fi USB Connector. We suggest using another
firewall product, if possible:
Turn off any “VPN” programs running
on the computer
Virtual Private Network (VPN) programs can interfere with the Nintendo Wi-Fi
USB Connector, and must be turned “off” or “disabled.” VPN’s are typically
found on computers belonging to those who need to create a secure connection
to an outside network (for example, people who work from home).
I know that we are thinking about going to NWN2 soon, but just in case it takes a while for everyone to have a VPN router, I looked at some potential NWN modules. I put them in the NWN1 file on the VPNUSER drive. Look in the directory called “Potential New Games”
-David
After a couple of posts, I got a great suggestion on the Aielund forum. I think we are set to go on…
#1 I posted questions about our dead quest onto http://liquidannihilation.com/forum2/index.php?topic=352.0 which appears to be the author’s forum.
#2 Mitch: I finally got around to modifying the startup script so the next time we play the DM password will be the usual one I reset it to. Also, you are welcome to log onto the nwn account to play with stuff if you need to.
#3 The minimum character level for the next adventure is 15(!). I guess we are going to have to level up at some point. At least we will be able to use all of the stuff we’ve been finding.
Alright, well it turned out that the Siege of Shadowdale module was only really intended to be played single player. It had a lot of scripts and there was no walkthrough. We figured that we were going to get the quests so messed up by using multiple players that we wouldn’t be able to get through even with the DM client. Oh well. So, on to the next adventure. This one is the five part Aielund Saga, and yes it is supposed to be multiplayer. Mitch made an install rar; here it is:
http://drajma.org/haktemp/Aielund_Saga_Really_Complete.rar
And ,yeah, you do need to make a first level character. (There is a 5 hour rest limitation, so be careful about planning spellcasters…).
-David
It took some time but we finally managed to play for a few hours last week. There are hak packs for each of the three chapters of this adventure (we are now on chapter two), in fact three for this chapter alone. Once we got going it was pretty fun. Good luck to Donna and John in New Zealand and kudos for gaming the night before your overseas flight. It is good to see someone’s priorities in order. I will be around this Saturday if anyone else is available. Next Saturday Jen is out of town and Felix has a soccer tournament, i.e. I can’t afford to stay up to 3 AM on Friday…
Well, back to work. See you all soon,
-D
http://drajma.org/haktemp/Crimson Tides of Tethyr.mod
http://drajma.org/haktemp/CToT1.hak
http://drajma.org/haktemp/CToT3.hak
http://drajma.org/haktemp/CToT2.hak
We started Siege of Shadowdale (NWN) after a late start getting a new server configured. Jeff, John the Elder, David and Mitch played.
It is server vault, so you don’t need to make a new character if you haven’t started one yet. There is an install folder on the vpnshared folder. If you go to Neverwinter vault, download
Siege of Shadowdale
Crimson Tides of Tethyr
Tyrants of the Moonsea
And associated HAK files.
-David